The secret and untold story of how TSR, the company that created Dungeons & Dragons, was driven into ruin by disastrous management decisions, then purchased and saved by their bitterest rival.
For twenty years, a story has been told about the first company that made Dungeons & Dragons, TSR, and the story goes something like this: Dungeons & Dragons created the genre of role-playing games in 1974, and that made TSR successful. In the 1990's, Wizards of the Coast created a new kind of game, the collectible card game. People started playing Wizards' flagship product, Magic: The Gathering, and that competition killed TSR. In a twist worthy of a Greek tragedy, Wizards ended up buying TSR. It is a story of competition and creative destruction, as capitalism teaches us is right and good.
That story is entirely wrong.
Through hundreds of hours of interviews, endless research, and the help of anonymous sources providing secret documents, the true story of what happened to TSR and Dungeons & Dragons can finally be told. TSR did not so much die in capitalist combat as it bled to death of self-inflicted wounds. The true history is that of disastrous mistakes, and decisions founded on arrogance rather than good sense. Debts were racked up, geniuses driven from the company, and countless of thousands of products were shipped and sold at a loss, with no one noticing until after the fact. The story of TSR provides a negative blueprint, an example of what a company should not do in the geek business space.
And it is a story entirely untold until now.
Publisher: Macmillan
Original Binding: Hardcover
Pages: 304 pages
ISBN-10: 125027804X
Item Weight: 1.1 lbs
Dimensions: 6.8 x 1.3 x 9.6 inches
Customer Reviews: 4 out of 5 stars 1,001 to 10,000 ratings
"Riggs weaves a tale of corporate intrigue, personal ego, and failed saving throws that will fascinate any fan of D&D. Whether you're a grognard, still clutching your red box rules and grumbling about THAC0, or a recent convert to the greatest game the world has ever played, you're going to love Slaying the Dragon!" --Tim Akers, author of Knight Watch
"Herein are the secrets and myths, the highs and lows, and hidden world of the magical realm of TSR and its creation: Dungeons & Dragons. An indispensable account about the legends and truth from the people that worked there. Highly recommended!" --Mike Mason, co-designer of Call of Cthulhu 7th edition
BEN RIGGS is a writer, teacher, and podcaster. He traveled the world teaching in his 20s. During his journeys, he tutored a princess, saw both the Sahara and Mt. Fuji at dawn, and discovered his wife and fellow traveler, Tara. He has settled down in his hometown of Milwaukee, Wisconsin, where he teaches English and history, and he and Tara have a son, Simon. Ben's RPG podcast, Plot Points, has been running for the last decade, and his work has appeared on NPR and Geek & Sundry. Slaying the Dragon is his first book.
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